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Introduction
If I'm being honest it's not unusual to be faced with reviewing an NVIDIA graphics card and knowing you have to fight back the preconceptions and the pre-launch assumptions in order to do a fair and unbiased job of it. What's different this time around is that the preconceptions and pre-launch assumptions are of the distinctly unfavorable variety, something NVIDIA haven't had to contend with before.
Originally planned to be launched late summer/fall last year (2002), NVIDIA have battled with the technological challenge of making the move from a 0.15 micron process to a more advanced 0.13 micron process and though we now know the time wasn't quite right for this step we also need to remember that these decisions are taken many months and even sometimes years ahead of the actual event. So we can perhaps forgive NVIDIA for misjudging TSMC's readiness for this challenge but what about some of the other design decisions that have raised eyebrows? Well, I'll be looking at some of those design decisions individually later in the review.
We've already looked at the technology behind the GeForce FX architecture in our preview and you might want to refresh yourself on this over HERE, but if you can't stomach a pile of techno-babble but still want the basic specs here's a quick rundown ~

GeForce FX Benefits

GeForce FX DX9.0 Implementation


GeForce FX Vertex and Pixel Shader Implementation



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